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TrainDepot Animation: Walkthro by ~SpitFireDragon:iconSpitFireDragon:


©2006-2008 ~SpitFireDragon
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Submitted: December 18, 2006
File Size: 835 KB
Image Size: 19.9 KB
Resolution: 200×200
Comments: 10
Favourites & Collections: 5 [who?]

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Artist's Comments

This Flash file REALLY doesnt do this render justice >_> just had to keep the filesize down...

My favorite of all the renders, this was made to look like a quick runthrough of how the depot would look from a firsperson perspective, It turned out much better than I actually assumed it would XD You get to see some nice specular off the textures, and finally you can see the added floortiles :D


---Details---
An Walk-Through render of a Train Depot Ive been working on for senior project.. Kind of a rush job, only had about 3 weeks to do it >_> So its lacking in some of the model work Id like to have put into it..

I probably spent more time in the texturing than actual rendering. >_< haha but the renders show it was worth it ^_^

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~a1106047:icona1106047: Dec 18, 2006, 8:57:49 AM
awesome, reminds me of an arch project walkthru we did in max... tho i have to say, the textures in this one are probably much better-placed! :D Great job :+fav:

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~budlong:iconbudlong: Dec 18, 2006, 11:22:05 AM
Nice, but tone down all the bump. And I wish the scene was lit a little brighter so i could see more of your model.
~SpitFireDragon:iconSpitFireDragon: Dec 18, 2006, 1:42:25 PM
Haha it looks alot better in the real renders, flash really dropped the ball converting this file, I have to say, even at highquality it looks like shit.. you should see the divx version (its also higher resolution XD)
~Trade-surplus:iconTrade-surplus: Dec 18, 2006, 5:20:50 PM
thats really nice. specular mapping is good

--
This is a high class bureau de change! Not some two-bit nipple peep show in Rio de Janeiro!
~SEGAHOLIC:iconSEGAHOLIC: Dec 19, 2006, 3:39:03 AM
Amazing job! Im trying to learn how to render an animated camera spline or something like that for a scene. Keep up the good work!
*Modern-Myths:iconModern-Myths: Dec 20, 2006, 11:09:40 PM
Awsome job again. But have you tried to move the camera side to side a little. That way it looks like that the viewer is walking through the scean.

--
Show me an artist who is not insane.
And I will show you one with no creativity
By
ME
~SpitFireDragon:iconSpitFireDragon: Dec 27, 2006, 1:41:14 AM
Ooo, thats a good sugestion :3 at that point I was just about ready to kill it, so I dun think I was thinking about the stride of the motion though it would be interesting to keep it in mind on future projects
~SpitFireDragon:iconSpitFireDragon: Dec 27, 2006, 1:47:09 AM
The render from spline-linked camera isnt too tough in max, though it has some annoying glitches. :)